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ATY Scripts/Docs/Restaurant Creator/Orders, KDS, POS & NPC Customers

Orders, KDS, POS & NPC Customers

The order pipeline

Customer orders (NPC / kiosk / POS)
   → Order appears on the KDS + Order Board
   → Staff claims it → in-world guides point to the required stations
   → Prepare & assemble → serve → payment + tip

Surfaces

Surface Description
KDS (Kitchen Display) Live ticket board — claim, prepare and mark orders ready.
POS Charge customers, take payments and tips.
Order Board (DUI) Prop-mounted screen showing live orders.
Self-Service Kiosk (DUI) Customer-facing ordering.
Menu Display (DUI) Prop-mounted menu.

Claimed-order guides

When a staff member claims an order, floating in-world guides point to exactly which stations are needed (grill, fryer, prep board…), with a marker ring on the floor. These are separate from the tutorial overlay so they never conflict.

AI customers

Toggle with Config.EnableNPC. When a restaurant is Open, NPC peds arrive, queue, order, and pay — with patience timers and dynamic pricing.

Setting Meaning
Config.MaxNPCQueue Max NPCs queued at once.
Config.NPCTimeout How long an NPC waits before leaving (ms).
Config.NPCSpawnMinWait / MaxWait Seconds between new arrivals.
Config.NPCMaxItemPrice Hard price ceiling an NPC pays for any single item.
Config.NPCPriceMultiplierCap Caps price relative to ingredient cost (anti-inflation).
Config.NPCPeds Ped models used for customers.
A new order also plays a chime and (during onboarding) shows a contextual tip pointing you to the KDS.
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