An in-game FiveM editor that places props, vehicles and peds with one tool — and finishes the job: a real, startable ymap resource and a map that comes back after every restart.
15,946 props, 843 vehicles and 830 peds in one catalogue, under one gizmo. Paint the car, tint its windows, give the ped a pose — it all saves with the map. Most editors stop at props.
Hold B, pull a rectangle, and the whole selection moves as one. Align, distribute, mirror, rotate, rescale — one action, one undo, per player.
Export writes a complete, startable resource with real streaming extents. Stop the editor entirely and the map is still standing.
Placements live on the server and are pushed to every player on join. Same coordinates, same rotation, same scale.
The full walkthrough, recorded in game — placement, editing, fill and export from start to finish.
These are frames from the game, not illustrations. Scroll to move through the deck.







The same editor now places 843 vehicles and 830 ped models. Switch the catalog between Object / Ped / Vehicle — the gizmo and every editing tool behave identically across all three.
Fill spawns real translucent props before anything is written — scale variation, spacing, height jitter and slope alignment all visible while you tune them. The preview and the result run through the same code, so the ghosts are not an approximation. Array duplicate repeats a selection along a line or around a circle.
The parts that do not need an animation to explain themselves, but that you will use every session.
Size props with T or type an exact value. Scale is stored with the prop and survives rotation, resync and export.
Save a map under a name, load it back, or merge one into another. Every load is backed up first and one undo away.
Undo and redo track your own actions, so two builders on the same server never revert each other.
Group work into layers, hide what you are not touching, and export a single layer on its own.
Place and tune spot and point lights with on-screen locators, so you can see where a light actually is.
Bring a map in as translucent ghosts, position it, drop it to the ground, offset or rotate it around its own centre, then commit.
Suppress the GTA V objects that are in your way — permanently, and for everyone on the server.
The editor opens only for players your own ACE, QBCore or ESX rules allow. There is no parallel permission list to maintain.
Search the full catalogue by concept as well as by name, keep favourites, and build your own categories.
Vehicles and peds place, move, layer and export exactly like props. Peds can be given an idle pose; vehicles can be locked and made invincible.
Primary and secondary colour, pearlescent, wheel colour, window tint, plate and 18 modification slots — editable while placing and afterwards, stored with the map.
All sixteen panels now speak one design language. Not a single browser-default control remains — sliders, switches and the colour picker included.
Every binding was checked against the others and against the default game controls. Press H in the editor for the full sheet.
Props, traffic and crowds from one in-game editor — with an export that produces a resource you actually own.