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ATY Scripts/Dokümanlar/Restaurant Creator/Creating a Restaurant

Creating a Restaurant

Restaurants are built entirely in-game through the admin builder wizard — no mapping, no config, no restart.

Open the builder

As an admin, run:

/restaurantadmin

This command is permission-gated: on QBCore/ESX/Qbox it requires the framework's admin permission. (If no framework is detected it falls back to open access — lock this down on a live server.)

The wizard

A guided, step-by-step tutorial walks you through the flow the first time (replay it anytime with /resettutorial).

Step What you do
1 — Name & Blip Set the restaurant name, purchase price, and the map blip (sprite + color), then place the blip in-world with Get Coords.
2 — Zone Draw the restaurant boundary polygon (LEFT CLICK / E to add a point, BACKSPACE to undo, ENTER to finish). This defines the working area for staff check-ins and element visibility.
3 — Stations Add and place stations (grill, fryer, prep board, POS, seats…). Each is positioned live in the world.
4 — Save Review and build. The restaurant becomes purchasable and manageable.
While placing anything in-world, **ESC no longer opens the pause menu** — it acts as cancel/undo for the current placement.

Placing stations & props

For each station you choose whether it spawns a physical prop or is a prop-less interaction point. You can fine-tune prop position/heading and place customer seats individually. See Stations for the full type list.

Editing & deleting

Re-open /restaurantadmin, pick an existing restaurant from the sidebar, and you can edit its stations, blip and zone, or delete it. Changes are written to the database and hot-applied to all clients.

Ownership

A finished restaurant is unowned until purchased at its Purchase Point, or assigned by an admin. Once owned, the management tablet unlocks for the owner and their employees — see Ownership & Management Tablet.

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