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ATY Scripts/Dokümanlar/Weed/Introduction

Introduction

Preview & Support

You can watch the preview video from YouTube from this link. Also if you need any assistance for our resources, you can join our Discord.


Description

A professional, highly optimized, and feature-rich weed growing system for FiveM servers (ESX & QB-Core). This script provides a modern take on drug systems with a focus on realism, genetics, and player interaction.

CORE FEATURES

🪴 Advanced Growth Simulation

  • Dynamic Growth: 5 visual stages of growth with distinct models for indoor and outdoor environments.
  • Optimization: Prop-based rendering where plants only exist on the client-side when the player is in range (DrawDistance).
  • Plant Care: Plants require constant maintenance of Water and Fertilizer levels. Neglect leads to health loss and lower quality, while over-care (spamming) can damage or kill the plant.
  • Indoor vs. Outdoor: Outdoor plants grow at normal speeds. Indoor plants require UV Lamps and Electric Heaters to thrive; otherwise, they suffer a 90% growth penalty.

🧬 Genetic System & Breeding

  • Strain-Specific DNA: Seeds come in different strains (Sativa, Indica, Skunk, Haze), each with its own growth speed and quality multipliers.
  • Cross-Pollination: Growing different strains within 3 meters of each other (once they reach Stage 3) allows for natural cross-pollination.
  • Hybrid Seeds: A pollinated plant will yield a Hybrid Seed upon harvest. These seeds are genetically superior, combining traits from both parent plants.

💡 Equipment & Precision Placement

  • Interactive Equipment: Purchase and place UV Lamps, Electric Heaters, and Drying Racks.
  • Precision UI: Use a high-quality placement system with dedicated controls:
    • Arrow Keys: Move the object horizontally.
    • Shift / Ctrl: Move the object up and down.
    • Mouse Wheel: Rotate the object.
  • Placement Validation:
    • UV Lamps must be hung under a ceiling (system check).
    • Heaters must be placed near a wall (max 0.3m).
  • Stealing & Destruction: Players can interact with equipment owned by others to Steal (pickup) or Destroy it, featuring custom progress bars and animations.

🧺 Curing (Drying) & Forensics

  • Drying Racks: Harvested "Wet Weed" cannot be sold immediately. It must be hung on racks to cure into sellable "Dry Weed".
  • Forensics (Fingerprints): Every player who interacts with a plant or a rack (watering, harvesting, hanging weed) leaves fingerprints.
  • Police Investigation: Police officers can inspect equipment and plants to find fingerprints of players involved in the operation.

🏠 Property System (Weed Farms)

  • Purchasable Buildings: Integrated system for buying specific buildings as weed farms.
  • Instancing (Routing Buckets): Each owned farm exists in its own routing bucket, allowing multiple players/groups to own the same interior without seeing each other.
  • Lock Management: Owners can knock on doors to be let in or manage access.

💰 Economy & Processing

  • Corner Selling: A dedicated command /cornersell to start selling joints or bags to local NPCs. Features a unique UI, price negotiation, and police dispatch risks.
  • Drug Runs: A mission-based delivery system where players use a vehicle to transport large quantities of product.
  • Processing:
    • Rolling: Turn dry weed into low, medium, or high-quality joints using the roll menu.
    • Bagging: Pack dried weed into small, medium, or large bags.
    • Bricks: Combine multiple bags into a "Weed Brick" for large-scale distribution.
ATY Scripts LogoATY SCRIPTS

QBCore & ESX için yüksek optimizasyonlu FiveM scriptleri üretiyoruz. Maksimum performans, hassas kod, sıfır gecikme.

Topluluğa Katıl

Partner

Tebex resmi partneri. Güvenli ödeme ve Cfx.re Keymaster entegrasyonu.

Yasal

Rockstar Games, Cfx.re, FiveM veya Take-Two Interactive ile bağlantılı değildir. Satın alımlar Tebex Hizmet Şartları'na tabidir.

© 2026 ATY SCRIPTS. Tüm hakları saklıdır.