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ATY Scripts/Docs/Weed/Introduction

Introduction

Preview & Support

You can watch the preview video from YouTube from this link. Also if you need any assistance for our resources, you can join our Discord.


Description

A professional, highly optimized, and feature-rich weed growing system for FiveM servers (ESX & QB-Core). This script provides a modern take on drug systems with a focus on realism, genetics, and player interaction.

CORE FEATURES

🪴 Advanced Growth Simulation

  • Dynamic Growth: 5 visual stages of growth with distinct models for indoor and outdoor environments.
  • Optimization: Prop-based rendering where plants only exist on the client-side when the player is in range (DrawDistance).
  • Plant Care: Plants require constant maintenance of Water and Fertilizer levels. Neglect leads to health loss and lower quality, while over-care (spamming) can damage or kill the plant.
  • Indoor vs. Outdoor: Outdoor plants grow at normal speeds. Indoor plants require UV Lamps and Electric Heaters to thrive; otherwise, they suffer a 90% growth penalty.

🧬 Genetic System & Breeding

  • Strain-Specific DNA: Seeds come in different strains (Sativa, Indica, Skunk, Haze), each with its own growth speed and quality multipliers.
  • Cross-Pollination: Growing different strains within 3 meters of each other (once they reach Stage 3) allows for natural cross-pollination.
  • Hybrid Seeds: A pollinated plant will yield a Hybrid Seed upon harvest. These seeds are genetically superior, combining traits from both parent plants.

💡 Equipment & Precision Placement

  • Interactive Equipment: Purchase and place UV Lamps, Electric Heaters, and Drying Racks.
  • Precision UI: Use a high-quality placement system with dedicated controls:
    • Arrow Keys: Move the object horizontally.
    • Shift / Ctrl: Move the object up and down.
    • Mouse Wheel: Rotate the object.
  • Placement Validation:
    • UV Lamps must be hung under a ceiling (system check).
    • Heaters must be placed near a wall (max 0.3m).
  • Stealing & Destruction: Players can interact with equipment owned by others to Steal (pickup) or Destroy it, featuring custom progress bars and animations.

🧺 Curing (Drying) & Forensics

  • Drying Racks: Harvested "Wet Weed" cannot be sold immediately. It must be hung on racks to cure into sellable "Dry Weed".
  • Forensics (Fingerprints): Every player who interacts with a plant or a rack (watering, harvesting, hanging weed) leaves fingerprints.
  • Police Investigation: Police officers can inspect equipment and plants to find fingerprints of players involved in the operation.

🏠 Property System (Weed Farms)

  • Purchasable Buildings: Integrated system for buying specific buildings as weed farms.
  • Instancing (Routing Buckets): Each owned farm exists in its own routing bucket, allowing multiple players/groups to own the same interior without seeing each other.
  • Lock Management: Owners can knock on doors to be let in or manage access.

💰 Economy & Processing

  • Corner Selling: A dedicated command /cornersell to start selling joints or bags to local NPCs. Features a unique UI, price negotiation, and police dispatch risks.
  • Drug Runs: A mission-based delivery system where players use a vehicle to transport large quantities of product.
  • Processing:
    • Rolling: Turn dry weed into low, medium, or high-quality joints using the roll menu.
    • Bagging: Pack dried weed into small, medium, or large bags.
    • Bricks: Combine multiple bags into a "Weed Brick" for large-scale distribution.
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Creamos scripts de FiveM altamente optimizados para QBCore y ESX. Máximo rendimiento, código preciso, cero lag.

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Sin afiliación con Rockstar Games, Cfx.re, FiveM ni Take-Two Interactive. Las compras se rigen por los Términos de Servicio de Tebex.

© 2026 ATY SCRIPTS. Todos los derechos reservados.