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ATY Scripts/Docs/Stress/Usage

Usage

Configuration Guide (shared/config.lua)

The system is highly customizable for server owners. Key settings include:

  • Config.Locale: Set the default language for the script and UI (e.g., "en", "tr", "de").
  • Config.OldESX: Set to true if you are utilizing an older version of ESX.
  • Config.MenuCommand & Config.MenuKey: Customize the command and default hotkey (default: F4) to open the UI.
  • Config.ShowStressCommand & Config.ShowStressKey: Customize the command and default hotkey (default: F5) to quickly view current stress levels via notification.
  • Trigger Configurations: Enable/disable specific stress triggers and tweak their cooldowns and thresholds in Config.Activate and Config.StressTimes.
  • Stress & Mental Amounts: Define exactly how much stress/mental damage is taken per action using Config.StressAmounts and Config.MentalAmounts.
  • Realistic Rules:
    • Config.PassiveStressInterval & Config.StressReduction: How often stress passively goes down.
    • Config.MentalDecayStressThreshold: The minimum stress level required before mental health starts taking a hit.
    • Config.MaxHeartbeat & Config.HeartbeatWarningThreshold: Customize heartbeat simulation limits.
  • Effects Integration: Customize the exact visual and audio effects triggered by low mental health or high stress in Config.StressEffects and Config.MentalEffects.
  • Activity Animations: Define which animations and props are used for activities like playing guitar or meditating in Config.ActivityAnimations.

Player Usage Guide

  • Opening the Menu: Press F4 or type /stressmenu to open the interactive dashboard.
  • Quick Check: Press F5 or type /showstress to receive a quick non-intrusive notification of your current stress level.
  • Activities: While the menu is open, navigate to the Activities tab to start a stress-relieving activity. Some activities may require you to stand still, play an interactive minigame, or avoid taking damage.
  • History: The History tab allows you to track what actions caused you the most stress recently, categorized by date and time.
  • Pills: Using a stress pill item (must be configured in your inventory script) will trigger an animation and reduce your stress rapidly.

Developer & Customization Notes

The user interface is built using Vue.js (source code available in the web folder) and communicates with the game client via NUI Events.

  • UI Source Code: Find the frontend source inside the web/ directory. Use npm install and npm run build after making modifications to apply them in-game.
  • NUI Actions: Handled in web/src/utils/nui-events.js (includes openStressMenu, updateStressMenu, setLocales, setNuiConfig, etc.)
  • Open Source Lua: Core logic, config (shared/*.lua), and activity files (client/activities/*.lua) are unescrowed for easy modification.

Developer API (Exports & Events)

To trigger stress changes or open the menu from your own scripts, you can use the built-in exports and events.

Client-Side Exports

-- Add stress to the player
-- amount: Number (e.g., 10)
-- reason: String (e.g., "Car Crash")
exports["aty_stress"]:AddStress(amount, reason)

-- Remove stress from the player
exports["aty_stress"]:RemoveStress(amount)

-- Get current stress level (Returns 0-100)
local currentStress = exports["aty_stress"]:GetPlayerStress()

-- Get current mental health level (Returns 0-100)
local currentMental = exports["aty_stress"]:GetPlayerMental()

-- Add or subtract mental health (Use negative numbers to decrease)
exports["aty_stress"]:UpdateMentalHealth(amount)

-- Completely reset mental health to 100
exports["aty_stress"]:ResetMental()

-- Completely reset stress to 0 and clear history
exports["aty_stress"]:ResetStress()

-- Open the interactive Stress Dashboard UI
exports["aty_stress"]:openMenu()

Server & Client Events

If you prefer using events (especially from the server-side), use the following:

From Client:

TriggerEvent("aty_stress:openMenu")

From Server (To a specific player):

-- Target a specific player by their source ID
TriggerClientEvent("aty_stress:openMenu", source)
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