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ATY Scripts/Docs/Map Editor/Keybinds

Keybinds

Keybinds

Press H in game for this list, live and matching your config.

Every key does exactly one thing while editing. If you rebind, keep that property — overlapping keys are the most reliable way to make the editor feel broken.

Freecam

Key Action
W A S D Move
E Up
Q Down
Scroll Change speed
Left Shift Fly fast (hold)
Left Ctrl Fly slow (hold)
Left Alt Toggle cursor
Right click Hide cursor

Editing a prop

Key Action
W Move mode
R Rotate mode
S Scale mode
Q Toggle world / local axes
Space Drop to ground
G Reset rotation
M Properties panel
C Clone this prop
Del Delete
Left click on empty space Release and place
Shift Attach to the prop you point at (hold)
Enter Confirm
Esc Cancel

Snapping — hold

Key Action
Left Ctrl Grid snap and angle snap
V Vertex snap
X Surface align

Selection

Input Action
Left click Select
Ctrl + left click Add to / remove from selection
Drag on empty space Box select
Shift + drag Box select, adding
Alt + drag Box select, removing
Ctrl + C Copy the selection
Ctrl + V Paste at the camera

Copy and paste are registered through ox_lib, so players can rebind them in the FiveM keybind settings.

Area tools

Key Action
Left click Add a corner
Backspace Remove the last corner
Enter Close the shape
Esc Cancel

Other

Key Action
H Help overlay
Backspace Close the editor — closes the gizmo first if a prop is being edited

Changing them

Config.Keys in shared/config.lua maps every action to a FiveM control id.

Config.Keys = {
    MoveForward   = 32,   -- W
    OpenProperties = 244, -- M
    GridSnap      = 36,   -- LCtrl (hold)
    VertexSnap    = 0,    -- V (hold)
    SurfaceAlign  = 73,   -- X (hold)
    -- …
}

Control ids are listed in the FiveM controls reference.

Two entries sharing an id is not an error the script can detect — it just means one key fires two actions. `SurfaceAlign` is on **X** rather than Left Alt, and `VertexSnap` on **V** rather than Ctrl+Z, precisely because those collided with the cursor toggle and undo. Keep that separation if you change the layout.
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