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ATY Scripts/Docs/Restaurant Creator/Biometrics, Allergens & Sabotage

Biometrics, Allergens & Sabotage

Consumption

Eating and drinking use per-item animations and hand props, and fill hunger/thirst. Presets are configured in Config.ConsumeAnims (a base eat/drink preset plus per-item overrides).

  • Set Config.DisableBuiltInConsumables = true if another script (e.g. qb-smallresources) already handles food/drink, to prevent double progress bars.
  • The consume event the script hooks is Config.ConsumeEventName (default QBCore:Server:ConsumeItem).

Allergens

Each character is secretly assigned hidden allergies on creation (Config.Allergies — peanut, gluten, lactose, seafood), stored in aty_player_biometrics.

  • Eating a dish containing an allergen ingredient triggers an allergic reaction debuff.
  • An epipen item is included to counter reactions.

Calorie / fat debuffs

Overeating high-calorie foods applies a temporary stumble/exhaustion debuff (Config.Biometrics.FatDebuffDuration), adding weight to food choices.

Sabotage

A sabotage layer enables rival-restaurant play — traps and sabotage items (Config.SabotageItems) let players interfere with competitors' operations. Use it to drive restaurant-vs-restaurant roleplay.

Biometrics are per-character and persistent, so a player's allergies stay consistent across sessions.
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