Biometrics, Allergens & Sabotage
Consumption
Eating and drinking use per-item animations and hand props, and fill hunger/thirst. Presets are configured in Config.ConsumeAnims (a base eat/drink preset plus per-item overrides).
- Set
Config.DisableBuiltInConsumables = trueif another script (e.g. qb-smallresources) already handles food/drink, to prevent double progress bars. - The consume event the script hooks is
Config.ConsumeEventName(defaultQBCore:Server:ConsumeItem).
Allergens
Each character is secretly assigned hidden allergies on creation (Config.Allergies — peanut, gluten, lactose, seafood), stored in aty_player_biometrics.
- Eating a dish containing an allergen ingredient triggers an allergic reaction debuff.
- An
epipenitem is included to counter reactions.
Calorie / fat debuffs
Overeating high-calorie foods applies a temporary stumble/exhaustion debuff (Config.Biometrics.FatDebuffDuration), adding weight to food choices.
Sabotage
A sabotage layer enables rival-restaurant play — traps and sabotage items (Config.SabotageItems) let players interfere with competitors' operations. Use it to drive restaurant-vs-restaurant roleplay.
Biometrics are per-character and persistent, so a player's allergies stay consistent across sessions.