ATY Scripts Logo
ATY Scripts/Doku/Weapon Editor/Installation

Installation

Installation

Follow these steps in order. There is no SQL to import and no config to edit before the first start.

1. Extract

Place both resources in your server's resources folder:

resources/[aty]/aty_gunsmith
resources/[aty]/aty_gunsmith_assets

Keep the folder names exactly as they are — NUI paths and the art pool are resolved by resource name.

2. Check the dependencies

Dependency Required Notes
aty_lib Yes Declared in fxmanifest.lua. Provides identifiers, inventory, callbacks, SQL, notifications and zones
qb-core / es_extended / qbx_core One of them Detected through aty_lib. Qbox works through its qb-core compatibility layer
oxmysql or mysql-async One of them Reached through aty_lib, never called directly
aty_gunsmith_assets In practice, yes Not a hard dependency — the script starts without it, but you lose the art pool and full-body skin sync
ox_target / qb-target Optional Only when Config.Access.workshop.target = true, which is the default. Falls back to a marker if neither is running

3. Start order

aty_lib must come first.

ensure aty_lib
ensure aty_gunsmith_assets
ensure aty_gunsmith

4. Database

Nothing to do. On first start the resource creates its own tables with CREATE TABLE IF NOT EXISTS:

aty_gunsmith_instances    one physical weapon in an inventory
aty_gunsmith_skins        a design record
aty_gunsmith_balance      one row per balance deploy
aty_gunsmith_range        shooting range sessions
aty_gunsmith_tables       workbenches
aty_gunsmith_audit        the audit trail

It also runs guarded column migrations, so upgrading from an older version needs no action.

If your database user has no `CREATE` grant, import `sql/install.sql` by hand instead. It mirrors the same schema exactly.

5. Grant yourself the lab scope

You need it to place the first workbench. On QBCore:

/setperm <id> admin

On ESX, set the player's group to admin. Standalone, or as a fallback on either:

add_ace group.admin gunsmith.balance allow

Full detail, including what to do when a grant is ignored, is on Permissions.

6. Place a workbench

/gunsmithadmin

By default there is no /gunsmith command and no fixed workshop zone — the way into the workshop is a workbench you build in game. See Workbenches.

Verifying the install

Run the built-in diagnostic from the server console or in game with the lab scope:

/gunsmith:doctor

It reports the bridge, the detected framework and inventory, every SQL table, the two companion resources and the current balance version, and finishes with an issue count.

Check Expected
/gunsmith:doctor 0 issues
/gunsmithadmin Workbench management opens
Studio pattern gallery Artwork visible, not an empty list
Studio template gallery 56 templates

An empty art gallery means aty_gunsmith_assets did not start.

Updating

Replace both folders and restart. Weapons, designs, workbenches and balance versions live in the database, so an update never costs you any of them.

refresh
restart aty_gunsmith_assets
restart aty_gunsmith
`refresh` first, always. Newly streamed assets are not picked up by `restart` alone, and the file list changes on every version update. Skipping it is the usual cause of "the update did nothing".

Keep the two resources on matching versions. aty_gunsmith_assets carries the weapon model copies that full-body sync needs; an old copy of it and a new script is a supported-weapon list that points at files which are not there.

ATY Scripts LogoATY SCRIPTS

Hochoptimierte FiveM Scripts für QBCore & ESX. Maximale Performance, präziser Code, kein Lag.

Community beitreten

Partner

Offizieller Tebex-Partner. Sicherer Checkout und Cfx.re-Keymaster-Integration.

Rechtliches

Nicht verbunden mit Rockstar Games, Cfx.re, FiveM oder Take-Two Interactive. Käufe unterliegen den Tebex-Nutzungsbedingungen.

© 2026 ATY SCRIPTS. Alle Rechte vorbehalten.