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ATY Scripts/Doku/Multi Character V2/Usage

Usage

⚙️ Configuration Guide (shared/config.lua)

The plugin can be highly customized in config.lua without needing to edit the core framework codes.

Core Settings

  • Config.DefaultSpawn: The XYZ/W coordinates where the player initially drops if the spawn selector is disabled (false) or bypassed.
  • Config.SpawnSelector: Choose between "custom" (use map UI), "default", or false to disable it completely.
  • Config.IdentifierType: Usually set to "license". It dictates the primary key used to fetch player slots.
  • Config.DisableImages: Set to true to disable taking automatic pedestrian screenshots over the interface or loading character preview models.
  • Config.UseQBHouses: Set to true if you use QBCore housing dependencies (qb-apartments).

UI Elements Settings

Modify the UI hex colors and birthdate inputs under the following options:

  • Config.UI.Primary: Hex Code, e.g. "#69ffec". Adjusts the entire accent color matrix across the Vue app.
  • Config.BirthdateFormat: Choose your preferred logical data insertion display structure: "YYYY/MM/DD", "DD/MM/YYYY", or "MM/DD/YYYY".

Command Settings (Config.Commands)

  • Logout: Command string used by players to exit gameplay safely and return to the multi-char selection menu (e.g. "logout").
  • PurchasedSlot: The command used by admins to generate additional slot redemption codes (e.g. "purchased_slot").

Admin Settings (Config.AdminGroups)

Array of permission group identifiers that flag a player as an administrator on the UI level:

Config.AdminGroups = { "admin", "god" }

Database Target Tables (Config.Database)

Customizable targeting strings allowing servers with custom SQL table names to interject without code modification:

  • CodesTable: Usually "aty_multichar_codes"
  • SlotsTable: Usually "aty_multichar_slots"
  • ESXTable / QBCoreTable: Base identifier queries (users / players defaults)
  • QBCoreHousesTable: Where your housing saves (usually "houselocations")

Camera and Animation Times (Config.Animations)

Values map millisecond transition intervals for aesthetic appeal:

  • ScreenFade: Speed of the screen fade load state.
  • CameraTransition: Duration for the camera sweeping across the city.
  • CameraFly: Additional sweep times for custom spawning point arrivals.

Camera Tuning (Config.CameraOffsets)

  • Spawn / Character / Fly: Adjust x, y, z point plotting variables so your camera sits naturally based on the physical terrain of your target selection nodes.

Ped Models (Config.PedModels)

  • LoadingPed: Model hash applied securely during initial network fade-ins to prevent empty player data crashing. Followed by MaleModel (default mp_m_freemode_01) and FemaleModel (default mp_f_freemode_01).

Discord Logs (Config.DiscordLogs)

Enable safe, backend webhook logs by modifying this array table:

  • Enabled: true to fire off POST requests.
  • WebhookURL: Required destination link to your target discord Text-channel.
  • Colors: Hex color intervals (in Decimal format) for Action statuses: Create, Delete, Login, Logout, Redeem.
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Hochoptimierte FiveM Scripts für QBCore & ESX. Maximale Performance, präziser Code, kein Lag.

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