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ATY Scripts/Doku/Restaurant Creator/Cooking & Recipes

Cooking & Recipes

The kitchen chain

A finished order flows through a realistic chain:

Raw ingredient (freezer/storage)
   → Cook (grill / fryer / microwave / oven / espresso / dispenser)
   → Assemble on the Prep Board
   → Serve (POS / delivery tray)

Every step uses a hand prop and animation, and cooking items show a floating 3D countdown tag above the station.

Grill

Place raw patties/meats on the grill. Items pass through cook stagescooking → rare → medium → well-done → burnt. Collect within the burn window or the food burns.

  • Base cook time: Config.CookTime
  • Burn window: Config.BurnTime
  • Meat stage timings: Config.MeatCookTimes (Rare, Medium, WellDone)

Fryer

Fry potatoes/onion rings in a basket. Some items support fryer modifiers — adding an ingredient while frying changes the output (e.g. raw_potato + salt → French Fries, + spice → Serrated Fries). Defined per-item in config_items.lua (fryerModifiers).

Prep / Assembly Board

Combine cooked items and ingredients into the final dish. The rewritten board is one-click and self-explanatory:

  • Recipes tab — each recipe shows Ready / From Inventory / Missing based on what's on the board and in your inventory.
  • Auto-deposit crafting — missing ingredients are pulled from your inventory automatically when you craft.
  • Source hints — chips tell you where each ingredient comes from (Supplier, Grill, Fryer…).
  • Take-to-hand — only meats/potatoes (items with a propType) can be taken back to hand.

Spoiled items on the board can be cleared with the Clean Prep Board action.

Recipe configuration

Recipes and menu presets live in shared/config_recipes.lua:

  • Config.MeatCookTimes — grill stage durations.
  • Config.MicrowaveRecipes — microwave inputs → outputs (optimal power/time, perfect window, explosion limit).
  • Config.DrinkDispenser / drink recipes — per-drink ingredients.
  • Restaurant templates (Burger Shot, Pizzeria, uwu Café, Coffee Shop, Taco Stand, Sushi Bar, Juice Stand) — one-click menus an owner can apply.

Owners can also build their own recipes from the management tablet. To add brand-new items, see Adding Items & Recipes.

3D cook/fill countdowns are computed **client-side** and are immune to server clock skew — they will not get stuck at `0s` even if your server clock is unsynced.
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