Cooking & Recipes
The kitchen chain
A finished order flows through a realistic chain:
Raw ingredient (freezer/storage)
→ Cook (grill / fryer / microwave / oven / espresso / dispenser)
→ Assemble on the Prep Board
→ Serve (POS / delivery tray)
Every step uses a hand prop and animation, and cooking items show a floating 3D countdown tag above the station.
Grill
Place raw patties/meats on the grill. Items pass through cook stages — cooking → rare → medium → well-done → burnt. Collect within the burn window or the food burns.
- Base cook time:
Config.CookTime - Burn window:
Config.BurnTime - Meat stage timings:
Config.MeatCookTimes(Rare,Medium,WellDone)
Fryer
Fry potatoes/onion rings in a basket. Some items support fryer modifiers — adding an ingredient while frying changes the output (e.g. raw_potato + salt → French Fries, + spice → Serrated Fries). Defined per-item in config_items.lua (fryerModifiers).
Prep / Assembly Board
Combine cooked items and ingredients into the final dish. The rewritten board is one-click and self-explanatory:
- Recipes tab — each recipe shows Ready / From Inventory / Missing based on what's on the board and in your inventory.
- Auto-deposit crafting — missing ingredients are pulled from your inventory automatically when you craft.
- Source hints — chips tell you where each ingredient comes from (Supplier, Grill, Fryer…).
- Take-to-hand — only meats/potatoes (items with a
propType) can be taken back to hand.
Spoiled items on the board can be cleared with the Clean Prep Board action.
Recipe configuration
Recipes and menu presets live in shared/config_recipes.lua:
Config.MeatCookTimes— grill stage durations.Config.MicrowaveRecipes— microwave inputs → outputs (optimal power/time, perfect window, explosion limit).Config.DrinkDispenser/ drink recipes — per-drink ingredients.- Restaurant templates (Burger Shot, Pizzeria, uwu Café, Coffee Shop, Taco Stand, Sushi Bar, Juice Stand) — one-click menus an owner can apply.
Owners can also build their own recipes from the management tablet. To add brand-new items, see Adding Items & Recipes.