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ATY Scripts/Doku/Restaurant Creator/Events

Events

All events are namespaced aty_restaurant:server:* and aty_restaurant:client:*. Below are the integration-relevant ones. (Internal CRUD/sync events exist but are implementation details.)

Client → notification bridge

Trigger a notification on a specific client from the server:

TriggerClientEvent('aty_restaurant:client:ShowNotification', src,
    'success', 'Title', 'Message')

Or listen for the local notification event on the client:

RegisterNetEvent('aty_restaurant:client:ShowNotification', function(type, title, message)
    -- e.g. mirror ATY notifications into your own HUD
end)

Restaurant lifecycle (client)

Event Fired when
aty_restaurant:client:OnRestaurantSealed (restId) A restaurant is sealed by the health inspector. Owner/staff are warned. Hook this for your own dispatch/alert.
aty_restaurant:client:UpdateGlobalState (action, restId, rest) The server pushed a fresh copy of one restaurant to update the local cache live.
aty_restaurant:client:RefreshPrepBoards (boards) Prep board placements changed.

Consumption

The script hooks the framework consume event defined by Config.ConsumeEventName (default QBCore:Server:ConsumeItem). Point this at your needs script's event to integrate hunger/thirst, or set Config.DisableBuiltInConsumables = true to let an external script own it.

For biometric effects on a custom consume flow, call the server export:

exports.aty_restaurant:HandleConsumption(src, itemName)

GlobalState you can read

The resource publishes live state you can read from any resource:

local restaurants = GlobalState.ATY_Restaurants
local pollutions  = GlobalState.ATY_RestaurantPollutions
local prepStock   = GlobalState.ATY_PrepStock
Key Contents
ATY_Restaurants All restaurants (owner, hygiene, reputation, stations, employees…).
ATY_Freezers / ATY_PrepStock Freezer & prep-board stock.
ATY_PrepBoards Prep board placements.
ATY_RestaurantPollutions Active dirt/stain entities per restaurant.
ATY_Dispensers / ATY_EspressoMachines Machine states.
ATY_PizzaBoxes Dropped/placed pizza boxes.
These reflect live server state — treat them as read-only. Mutate restaurants through the provided flows, not by writing GlobalState directly.
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