Layers and projects
Layers and projects
Two different kinds of organisation, easy to confuse:
- Layers group props within the live map, so you can hide and manage parts of it
- Projects are named snapshots of the whole map, saved on the server
Layers
Create a layer, then assign props to it. A prop belongs to exactly one layer; anything unassigned sits in the default group.
Assigning:
- Drag a prop from the active list onto a layer
- Or select many props and use Mass edit → Properties → Layer
What a layer gives you:
| Action | Effect |
|---|---|
| Show / hide | The eye toggle hides every prop in the layer while you work on something else |
| Collapse | Fold the group in the list, without hiding the props |
| Export by layer | Export scope Layer exports just this group as its own resource |
| Delete layer | Removes the group |
Layers pay off on any map with distinct areas: interior vs exterior, ground floor vs first floor, permanent build vs event dressing. Hide the exterior and the interior stops fighting it for your attention.
Layer assignment is stored per prop and survives export and re-import through the JSON format.
Projects
A project is the whole map, saved under a name, on the server.
| Action | What happens |
|---|---|
| Save | Writes every current placement to a named project |
| Load — replace | Clears the live map and loads the project |
| Load — merge | Adds the project's props on top of what is already there |
| Delete | Removes the saved project |
What projects are for
Checkpoints. Save before a large area fill or a mass edit. If it goes wrong, load the checkpoint back.
Variants. A "christmas" version of the town square and a "normal" one, switched by loading a project.
Moving a build between servers. Save a project, copy the file from the resource's data folder to the other server, load it there.
Projects are files on the server, not in your browser, so they belong to the server rather than to whoever placed the props.
Environment
The environment panel sets time of day and weather — for everyone, not just you. The server is authoritative: it validates, stores and broadcasts the change.
This is a building tool, not a cosmetic one. A night scene has to be checked at night, and a light source that looks correct at noon can be invisible or blinding after dark. Set the time to match what you are working on.