Upgrading to 1.8
Upgrading to 1.8
1.8 makes every default match ox_inventory's: the keys, the hotbar, ammunition, money, markers, drops, shops and item use. A fresh install needs nothing from this page. A server that is updating should read it once, before players join.
In this order
1. Ammunition: boxes become rounds
One ammo item is now one round (Config.Ammo.mode = 'single', as in ox). What a server already holds was stored as boxes, so on the first start the console prints a red block and loading and adding ammunition is held until it is settled — nothing can be spent at the wrong rate in the meantime.
invammoconvert dry run: every stack, what it becomes, bags that end up heavy
invammoconvert confirm convert (server empty; add `online` to run it with players on)
confirm writes ammo_before_convert_<time>.json first — put one container back with invrestore <file> <id> confirm — then multiplies every stored stack by the rounds one box held (ammo_pistol 24, ammo_smg / ammo_rifle 30, framework ammo Config.Ammo.boxSize). It refuses a second run. If it is interrupted, running confirm again finishes only what it had not reached.
- Already ran single mode before:
invammoconvert skiprecords it and converts nothing. - Keeping boxes: set
Config.Ammo.mode = 'box'; nothing is converted or held.
Converted bags weigh more — 250 boxes of 9mm are 6,000 rounds, 42 kg. Nothing is lost; an overweight bag takes nothing more until it is lighter.
2. Values saved from the admin panel
A setting saved from the panel wins over shared/config.lua, so it keeps its old value after the update.
invsettings lists every panel value and what the file says
invsettings clear <path> returns one to the file's (new) default
invoverride item fields changed from the panel (use time, cooldown, portions)
Likely ones: Hotbar.mode, Drop.maxWeight, Give.playerList, Search.*, Consume.*, Shops_Restock.every, and the dumpster values (PropPoints.dumpster.*, the Dumpsters tab).
3. Stash expiry
As in ox (inventory:clearstashes), stashes and evidence lockers nobody has changed for 6 months are deleted when the resource starts. The first start after the update only counts them and prints the number; deleting begins with the next start. Player bags, worn kit, boots, gloveboxes, bags and placed objects are never touched. Config.ClearStashes = false keeps everything.
4. Keys
Every player's inventory keys are reset once: F2 opens, K opens what is in front of you, TAB shows the quick slots. FiveM keeps a player's key for a binding forever, so the bindings were renamed to reach players who already joined. Players who had moved them set them again under Settings > Key Bindings > FiveM. Quick-slot keys 1-5 keep theirs.
5. Money
Money is an item by default (Config.Money.mode = 'mirror'). A server that ran framework has loose cash in bags that is in no wallet — looted, handed over, given by an admin. The first time the mirror sees each character, that cash is added to the account once instead of being replaced by it; the console names each character. A server whose mirror already ran is recognised from its ledger and left as it was. invmoneyadopt cash on|off overrides that decision.
What players will notice
| 1.8 (ox) | Before | |
|---|---|---|
| Open / secondary / quick slots | F2 / K / TAB | TAB / G / Z |
| Quick slots | bag slots 1-5 | bindings to items |
| Ammo | one item = one round | one item = one box |
| Using an item | closes the inventory; food, drink and bandages 2.5 s, armour 3.5 s | stays open, per-item time and cooldown |
| Give | to the player in front | pick from a list |
| Search | /steal, /search, no key |
G |
| Death | nothing falls | the bag spills |
| Ground piles | 30 kg, cleared after 5 min unused | 100 kg, 15 min |
| Markers | ox's, per kind | ATY rings |
| Drops | a marker | a bag prop |
| Shops | stock per branch, no restock | shared stock, refills |
| Weapons not from the inventory | taken away | left alone |
| Crafting | 3 s unless the recipe says | instant |
Bringing an old behaviour back
| Want | Set |
|---|---|
| Old keys | Config.OpenKey = 'TAB', Config.Hotbar.peekKey = 'Z', Config.Search.key = 'G' |
| Old quick slots | Config.Hotbar.mode = 'bind' |
| Ammo boxes | Config.Ammo.mode = 'box' (before converting) |
| Wallet-only money | Config.Money.mode = 'framework' |
| Give list | Config.Give.playerList = true |
| Drop on death | Config.Death.enabled = true |
| Bag props on drops | Config.Drop.prop.enabled = true |
| Shop restock | Config.Shops_Restock.every = 10 * 60000 |
| Portions | Config.Portions.enabled = true |
| Panel stays open on use | close = false on that item in data/items.lua |
| Instant crafting | time = 0 on the recipe in data/recipes.lua |
| Keep foreign weapons | Config.Weapons.mismatch = false, or list them in Config.Weapons.ignore |
| Keep old stashes | Config.ClearStashes = false |