Vehicle customization
Vehicle customization
A vehicle you place is not stuck with its default paint. The editor carries a full customization panel — colour, plate, tint and the game's modification slots — and everything is stored with the map.
Open it from the vehicle's properties panel (M) → Customize Vehicle.
Colour
Four separate colours, each from a 52-colour palette grouped by family (metallics, matte, chrome, classic, blues, greens, reds, purple/pink, and so on):
| Slot | What it paints |
|---|---|
| Primary | Main body colour |
| Secondary | Second body colour, where the model has one |
| Pearlescent | The shimmer that shifts colour with the light |
| Wheel | Rim colour |
Under the palette there is a colour index field. The palette covers the colours people actually use; the index field reaches every one of the game's 160 slots, including the ones with no swatch. Type a number and the vehicle takes it.
Plate
Type any plate text. It is saved with the vehicle and restored on spawn, so a fleet of company vans can all carry the same plate, or each one a different number.
Window tint
Seven options: None, Pure Black, Dark, Light, Stock, Limo, Green.
Modifications
Eighteen modification slots, each stepped through with the arrows:
Spoiler · Front bumper · Rear bumper · Side skirt · Exhaust · Frame · Grille · Hood · Fender · Right fender · Roof · Engine · Brakes · Transmission · Horn · Suspension · Armour · Wheels
Each slot shows Stock or the mod index. Slots the model does not support show no options — the list is read from the vehicle itself, so a model with no spoiler simply has nothing to step through.
When you can customize
Both while placing and afterwards. Place the vehicle, position it, then open M → Customize Vehicle at any later point — including on a vehicle placed days ago by someone else. The panel reads the vehicle's current state, so what you see is what is on the map.
What gets saved
Everything on the panel, plus the vehicle state settings from the properties panel:
colorPrimary, colorSecondary, pearlescent, wheelColor,
plate, windowTint, wheelType, mods[], extras[], livery,
dirtLevel, doorsOpen[], windowsDown, engineOn, burnt,
locked, invincible
All of it travels with the map record. A server restart, a resource restart or a player joining fresh gets the same vehicle in the same paint.
Practical notes
Dressing a dealership or garage. Place the vehicles, then set Locked and Invincible on each. Locked stops a player driving your showroom stock away; invincible stops someone blowing it up for entertainment.
Crash and crime scenes. Burnt out renders the vehicle as a wreck. Combine with open doors and a high dirt level.
Parked traffic. Fill an area with vehicles (see Area fill and delete), then adjust individual cars. The area tool spaces vehicles by their real footprint, so they park rather than intersect.