Inventory Items
ATY Restaurant uses 205 inventory items (ingredients, cooked foods, drinks, coffees, packaging). Ready-to-paste lists ship in the items/ folder.
| File | For | Paste into |
|---|---|---|
items/ox_items.lua |
ox_inventory | ox_inventory/data/items.lua (inside the returned table) |
items/qb_items.lua |
qb-core | qb-core/shared/items.lua (inside QBShared.Items = { ... }) |
All labels are English; weights are in grams.
Images
Each item expects an image named <item_name>.png in your inventory's image folder:
| Inventory | Image path |
|---|---|
| ox_inventory | ox_inventory/web/images/ |
| qb-inventory | qb-inventory/html/images/ |
The script ships its own artwork as .webp in aty_restaurant/web/public/. Convert/copy those to .png into your inventory's image folder so items also show icons in the player inventory.
Single source of truth
Items are defined in shared/config_items.lua (Config.Items). The items/ lists are generated from it plus a few menu/recipe ids from shared/config_recipes.lua. If you add or rename items there, regenerate your inventory list to match — see Adding Items & Recipes.
The 7 extra ids (`cheeseburger`, `donut`, `fries`, `fruit_drink`, `hamburger`, `hotdog`, `syrup_drink`) are menu/recipe ids included for completeness. Remove them if your setup does not serve them directly.