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ATY Scripts/Docs/Zone Creator/Dependencies

Dependencies

Required

Resource Why
aty_lib The bridge that abstracts your framework (QBCore / ESX / Qbox), inventory, and player data. Must start before aty_zonecreator.

That's the only hard dependency. The framework itself (QBCore/ESX/Qbox) is detected through aty_lib — you don't configure it here.

Optional (auto-detected)

These are used if present; nothing breaks when they're missing.

Resource Used for
aty_3dsound Zone ambient sound (looped 3D audio at the zone centre). Provide source URLs in Config.AmbientSounds.
qb-weathersync Handled automatically — the resource pauses/resumes it while a zone weather override is active.
Inventory scripts ox_inventory, qb-inventory, ps-inventory, lj-inventory, qs-inventory, codem-inventory, tgiann-inventory, origen_inventory, gfx-inventory, esx_inventoryhud — for the Inventory restriction.
Voice scripts pma-voice, mumble, saltychat, tokovoip — for the Voice restriction.
Phone scripts lb-phone, 17mov_Phone, gksphone, qs-smartphone (+ statebag readers for codem-phone/mPhone, roadphone, yseries) — for the Phone restriction.

Custom / unknown phone or weather sync

If your phone or weather-sync isn't auto-detected, wire it up via Config.Integrations in config.lua:

Config.Integrations = {
    onPhoneLock       = function(locked) exports['my-phone']:SetDisabled(locked) end,
    onWeatherOverride = function(taking) exports['my-weather']:PauseSync(taking) end,
}

Map tiles (NUI)

The panel's map uses the same Leaflet CRS as aty_mdt (latlng = world coordinate). Zone shapes are stored directly in world space — no calibration is needed. Map tiles are loaded from a remote source; if they're unreachable the map falls back to a dark grid and zones stay fully editable.

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