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ATY Scripts/Docs/Zone Creator/Drawing Zones

Drawing Zones

Click Add Zone (top-right of the map) and pick a shape.

Shapes

Shape How to draw Best for
Circle Click the centre, drag out the radius. Round areas — plazas, arenas, beaches.
Box Click and drag a rectangle. Buildings, docks, rectangular lots.
Polygon Click each corner point; close the shape to finish. Irregular areas — districts, forests, coastlines.

You can also draw a polygon by walking the boundary in-game — set the Draw Mode to In-game Walk in the Geometry section, then trace the border on foot; the points become a polygon draft.

After drawing

A new draft opens in the settings panel with default values. It is created with a unique Zone ID (used by exports and other scripts). Configure it across the 15 sections — every change auto-saves.

Editing shape & geometry

  • Move — drag the zone body on the map.
  • Resize — drag the handles (circle radius handle, box corners, polygon vertices).
  • Redraw — the Geometry section has a Redraw button to start the shape over.
  • Min Z / Max Z — height limits: the zone only applies between these Z values, so tunnels below or aircraft above are unaffected.
  • Priority / Layer (1–10) — when zones overlap, the higher priority wins for single-value settings (weather, visuals, ped aggression, driving style, animals). Restrictions always stack — the strictest zone wins, for safety.
  • Live Preview Style — how the boundary is drawn in-world while nearby: Colored Walls, Ground Marker, Outline Only or None.

Managing zones

From the Zones list (bottom-left):

Action Effect
Teleport Warp yourself to the zone.
Show / hide Toggle its map overlay (visual only).
Enable / disable An inactive zone stays saved but none of its rules apply.
Duplicate Copy the zone (offset slightly) with a new ID.
Delete Remove it permanently (superadmin).
Export / Import Download all zones as JSON, or load a JSON file.

Presets

In Preferences you can apply a preset (Radiation Zone, Green Zone, Gang War…) to quickly stamp a set of settings, or save the current zone as a preset for reuse. Presets are stored on the server.

Limits are enforced server-side: up to `Config.MaxZones` zones, `Config.MaxPolyPoints` polygon points, and a label length of `Config.MaxLabelLength`. Invalid shapes are rejected with a notification.
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