Exports
All exports use the resource name aty_restaurant.
Server exports
RegisterDynamicConsumable(itemId, category)
Register an item as useable/consumable at runtime (wires the framework's "use item" handler to the restaurant consumption flow).
exports.aty_restaurant:RegisterDynamicConsumable('my_custom_burger', 'general')
HandleConsumption(src, itemName)
Run the biometric consumption logic for a player (allergen checks, calorie/fat debuffs) for a given item. Useful if you consume items through your own flow but still want ATY's biometric effects.
exports.aty_restaurant:HandleConsumption(source, 'chocolate_cheesecake')
Client exports
Notifications
-- type: 'success' | 'error' | 'info' | 'warning'
exports.aty_restaurant:ShowNotification(type, title, message)
Player hold state
| Export | Returns |
|---|---|
IsHoldingFood() |
true if the player is holding a food/prop item. |
GetHoldingData() |
itemName, propType, stage for the currently held food. |
IsHoldingMop() |
true if holding the mop. |
IsHoldingTrash() |
true if carrying a trash bag. |
IsCarryingPizzaBox() |
true if carrying a (full) pizza box. |
IsCarryingEmptyPizzaBox() |
true if carrying an empty pizza box. |
if exports.aty_restaurant:IsHoldingFood() then
local item, propType, stage = exports.aty_restaurant:GetHoldingData()
end
World queries
| Export | Returns |
|---|---|
GetWaitingNPCs() |
Table of currently spawned/queued customer NPCs. |
GetSpawnedTrash() |
Table of currently spawned pollution/trash entities. |
Management UI
-- Open the management dashboard for a given restaurant data table.
exports.aty_restaurant:OpenManagement(restaurantData)
3D DUI / panel engine (cr3d)
For advanced integrations, the embedded cr3d engine exposes a full prop-screen API — create panels attached to entities/bones, replace a model's screen texture with a DUI, and forward input:
CreatePanel, DestroyPanel, AttachPanelToEntity, AttachPanelToBone, SetPanelUrl, SetPanelSize, SetPanelTransform, CreateReplaceTexture, SetReplaceTextureUrl, DestroyReplaceTexture, SendReplaceMessage, BeginFocus, EndFocus, SendReplaceMouseMove/Down/Up/Wheel, and more.
These are the same primitives the microwave and espresso screens use. See client/cr3d/ for the full surface.