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ATY Scripts/Docs/Restaurant Creator/Stations

Stations

Stations are the interactive building blocks of a restaurant. Every type is defined in shared/config_stations.lua (label, icon, default prop model, slot counts) and placed via the builder.

Cooking & prep

Station Role
Grill Cook patties & meats. Cook stages (rare → medium → well-done → burnt) with a burn timer.
Fryer Fry potatoes/onion rings using a basket. Supports modifier ingredients (e.g. salt → French Fries).
Pizza Oven Bake pizzas.
Microwave Custom prop with a live DUI screen; door open/close, spinning food, recipe cooking.
Coffee Machine / Espresso Espresso is a custom prop with a live DUI screen and recipe-based brewing.
Beverage Dispenser Fill drinks using per-drink ingredient recipes.
Prep / Assembly Board Combine cooked items + ingredients into finished dishes. One-click auto-deposit crafting.

Storage

Station Role
Fridge / Freezer Cold storage for ingredients (spoilage applies).
Storage General restaurant storage.
Condiment Set Quick access to sauces/condiments.

Service & orders

Station Role
POS Point of sale — charge customers, take payments/tips.
Order Board (DUI) Prop-mounted order board screen.
Self-Service Kiosk (DUI) Customer-facing ordering kiosk.
Menu Display (DUI) Prop-mounted menu screen.
Order List (TODO) Kitchen order tracker.
Delivery Tray Hand-off point for prepared orders.
Customer Seat Placeable seating for AI/player customers.

Management & staff

Station Role
Management PC / Tablet Opens the management dashboard (gated by Config.ManagementAccess).
Clock-In Terminal Employees clock on/off duty.
Purchase Point Where an unowned restaurant is bought.

Cleaning

Station Role
Mop Bucket / Cleaning Station Take a mop to scrub stains.
Sink Wash/clean action, hygiene bonus.
Trash Bin Dispose of trash and spoiled items.
`Config.StationPropDistance` controls how close players must be for station props to physically spawn — lower values reduce entity-pool size and startup hitch.
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