Troubleshooting
/zonemanager does nothing / "no permission"
- Confirm you have access — see Permissions & Roles. Quick test:
add_ace group.admin command.zonecreator allow. - Make sure
aty_libstarted beforeaty_zonecreatorinserver.cfg.
Blips leak onto the minimap / radar
FiveM's area/radius blips can bleed onto the minimap (an engine limitation — short-range doesn't work on them). If you see them there, set:
Config.MapAreaFill = false
Only the labelled point blip stays on the big map; the shape is still visible up close via the in-world preview.
Zone weather keeps snapping back / clock jumps to a fixed hour
An external weather-sync is overwriting the override. qb-weathersync is handled automatically; for others, hook Config.Integrations.onWeatherOverride:
onWeatherOverride = function(taking) exports['my-weather']:PauseSync(taking) end
Ambient sound doesn't play
Ambient sound needs aty_3dsound started and a source URL for that sound name in Config.AmbientSounds. Empty URLs are skipped silently (no audio ships with the resource).
The map is a blank dark grid
The remote map tiles are unreachable. Zones remain fully editable — this is only the background tileset. Check outbound connectivity or use it as-is.
Restriction (weapons/inventory/phone) not applying
- The relevant integration must be one of the auto-detected scripts. For a custom phone, wire
Config.Integrations.onPhoneLock. - Restrictions stack across overlapping zones (strictest wins) — check whether another zone is granting a bypass via Bypass Groups.
A "no-entry" zone can still be entered
- Entry gates are per-zone: confirm the right gate is enabled (Group No Entry, Keycard, Password, Capacity, Toll/Rent).
- Bypass Groups and higher admin roles may be exempt by design.
- The player must actually be detected inside — very thin zones or extreme Min/Max Z limits can miss; widen them.
Diagnostic mode
Set Config.Debug = true to print the decision/apply steps of each system to the server console and F8. Turn it off in production.
Still stuck?
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