Zone Settings — 15 Categories
Every zone carries 119 settings grouped into 15 sections. Open a section in the panel to edit it; hover any field to see its help text. Below is what each section does.
1. Preferences
Identity & appearance.
| Setting | Description |
|---|---|
| Zone Label | Display name (map + notifications). |
| Zone ID | Unique id used by exports/other scripts. |
| Description | Internal admin note (not shown to players). |
| Category | Groups the zone in lists/filters (Safe Zone, PvP Arena, Gang Territory…). |
| Zone Color | Map overlay and blip color. |
| Active State | Inactive zones stay saved but apply no rules. |
| Preset | Apply a saved preset, or save this zone as one. |
2. Geometry
Shape, height and priority — see Drawing Zones. Draw Mode, Min Z / Max Z, Priority / Layer, Live Preview Style.
3. Weather
Per-zone weather & time override.
| Setting | Description |
|---|---|
| Zone Weather | Master toggle. |
| Weather Type | Forced weather (EXTRASUNNY … BLIZZARD, HALLOWEEN…). |
| Blend Time | Seconds to fade between weathers. |
| Freeze Time / Frozen Hour | Lock the clock at a set hour inside the zone. |
| Wind Speed / Direction · Snow On Ground | Extra atmosphere controls. |
| Sync Mode | Apply to Only Player or Everyone In. |
| Timed Cycle | Different weather per hour range. |
4. PvP
Combat rules.
| Setting | Description |
|---|---|
| PvP State | Enable/disable player-vs-player. |
| Friendly Fire | Allow same-group damage. |
| Damage Multiplier | Scales all damage dealt inside. |
| Weapon Policy | All / Whitelist / Blacklist / Melee only (+ weapon list). |
| Bypass Groups | Jobs/gangs exempt from the weapon rule (e.g. police). |
| Headshots · Auto Holster On Enter | Extra combat toggles. |
5. NPC
Ambient peds & dispatch.
Ped Density, Scenario Peds, Ped Aggression (Friendly/Neutral/Hostile), Police Dispatch, Max Wanted Level, Corpse Cleanup, NPC Weapons, and Custom Spawns (spawn specific ped models with count + behavior).
6. Animals
Wildlife spawns: enable, Species, Density, Behavior, Flock/Herd, Day/Night variants (nocturnal species after dark).
7. Traffic
AI traffic control.
Empty Roads Mode, Traffic Density, Parked Vehicles, Blocked Vehicle Classes (+ bypass groups), Emergency Traffic, Driving Style, AI Speed Cap.
8. Visual & Atmosphere
The "wow" layer — applied instantly on entry.
| Setting | Description |
|---|---|
| Timecycle Modifier | Color grade (REDMIST, nightvision, underwater…). |
| Post-Process FX | Screen effect (ChopVision, DrugsMichaelAliens…). |
| Enter Screen Effect | One-shot on entry: Fade / Flash / Pulse. |
| Ambient Sound | Looped 3D sound at the zone centre (needs aty_3dsound + a URL). |
| Particles / Intensity | Fog, Smoke, Embers, Radiation Dust, Fireflies, Snowfall. |
| Fog Density / Color | Colored fog wrapping the player. |
9. Allow Settings
What players may do inside. Toggles for Weapon Use, Vehicle Use, Speed Limit, Sprinting, Jumping, Phone, Inventory, Item Use, Item Drop, Voice — plus Bypass Groups exempt from every restriction in this section.
10. Group Settings
Job/gang mechanics.
Group Access mode, affected Groups, Per-Group Rules (Godmode, No Damage Given, Double Damage, No Entry, Notify Admins, Auto Kick), Territory Ownership, Capturable + Capture Time, Territory Income ($/hour), Enter/Exit Notify + color, Ally / Enemy groups.
11. Triggers & Events
Fire your own events on zone activity — see Trigger & State Hooks. On Enter / On Exit / While-Inside (tick), On Death / On Vehicle Enter / On Vehicle Exit / On Weapon Fire, Enter/Exit notification, Discord Webhook, Conditions (required item/job), Cooldown, One-Time, Chain Zone.
12. Gameplay
Status effects.
| Setting | Description |
|---|---|
| Safe Zone (Green Zone) | Crime disabled + invincibility inside. |
| Damage Over Time | Radiation / Gas / Fire / Electric / Cold with a per-second value — each with real visual feedback. |
| Healing Zone | Regenerate HP/armor per second. |
| Player Speed · Gravity | Movement multipliers. |
| Stamina Drain · Oxygen Drain · Drunk/Drug Effect | Physical debuffs. |
13. Economy
Money mechanics. Toll / Entry Fee, Rent / Property, Harvest Resource + rate (gatherable inside), Robbery Zone flag (fires an event for your robbery script).
14. Access & Schedule
Entry gates — see Entry Control & Access. Scheduled Zone (active days + from/to), Event-Bound, Keycard item, Password door code, Max Capacity.
15. Map & Blip
Player-map presence. Map Blip toggle, Blip Label, Sprite ID, Scale, Show Colored Area, Minimap Highlight.