ATY Scripts Logo
ATY Scripts/Docs/Zone Creator/Zone Settings — 15 Categories

Zone Settings — 15 Categories

Every zone carries 119 settings grouped into 15 sections. Open a section in the panel to edit it; hover any field to see its help text. Below is what each section does.


1. Preferences

Identity & appearance.

Setting Description
Zone Label Display name (map + notifications).
Zone ID Unique id used by exports/other scripts.
Description Internal admin note (not shown to players).
Category Groups the zone in lists/filters (Safe Zone, PvP Arena, Gang Territory…).
Zone Color Map overlay and blip color.
Active State Inactive zones stay saved but apply no rules.
Preset Apply a saved preset, or save this zone as one.

2. Geometry

Shape, height and priority — see Drawing Zones. Draw Mode, Min Z / Max Z, Priority / Layer, Live Preview Style.

3. Weather

Per-zone weather & time override.

Setting Description
Zone Weather Master toggle.
Weather Type Forced weather (EXTRASUNNY … BLIZZARD, HALLOWEEN…).
Blend Time Seconds to fade between weathers.
Freeze Time / Frozen Hour Lock the clock at a set hour inside the zone.
Wind Speed / Direction · Snow On Ground Extra atmosphere controls.
Sync Mode Apply to Only Player or Everyone In.
Timed Cycle Different weather per hour range.
`qb-weathersync` is paused/resumed automatically while an override is active. For other syncs, use `Config.Integrations.onWeatherOverride`.

4. PvP

Combat rules.

Setting Description
PvP State Enable/disable player-vs-player.
Friendly Fire Allow same-group damage.
Damage Multiplier Scales all damage dealt inside.
Weapon Policy All / Whitelist / Blacklist / Melee only (+ weapon list).
Bypass Groups Jobs/gangs exempt from the weapon rule (e.g. police).
Headshots · Auto Holster On Enter Extra combat toggles.

5. NPC

Ambient peds & dispatch.

Ped Density, Scenario Peds, Ped Aggression (Friendly/Neutral/Hostile), Police Dispatch, Max Wanted Level, Corpse Cleanup, NPC Weapons, and Custom Spawns (spawn specific ped models with count + behavior).

6. Animals

Wildlife spawns: enable, Species, Density, Behavior, Flock/Herd, Day/Night variants (nocturnal species after dark).

7. Traffic

AI traffic control.

Empty Roads Mode, Traffic Density, Parked Vehicles, Blocked Vehicle Classes (+ bypass groups), Emergency Traffic, Driving Style, AI Speed Cap.

8. Visual & Atmosphere

The "wow" layer — applied instantly on entry.

Setting Description
Timecycle Modifier Color grade (REDMIST, nightvision, underwater…).
Post-Process FX Screen effect (ChopVision, DrugsMichaelAliens…).
Enter Screen Effect One-shot on entry: Fade / Flash / Pulse.
Ambient Sound Looped 3D sound at the zone centre (needs aty_3dsound + a URL).
Particles / Intensity Fog, Smoke, Embers, Radiation Dust, Fireflies, Snowfall.
Fog Density / Color Colored fog wrapping the player.

9. Allow Settings

What players may do inside. Toggles for Weapon Use, Vehicle Use, Speed Limit, Sprinting, Jumping, Phone, Inventory, Item Use, Item Drop, Voice — plus Bypass Groups exempt from every restriction in this section.

10. Group Settings

Job/gang mechanics.

Group Access mode, affected Groups, Per-Group Rules (Godmode, No Damage Given, Double Damage, No Entry, Notify Admins, Auto Kick), Territory Ownership, Capturable + Capture Time, Territory Income ($/hour), Enter/Exit Notify + color, Ally / Enemy groups.

11. Triggers & Events

Fire your own events on zone activity — see Trigger & State Hooks. On Enter / On Exit / While-Inside (tick), On Death / On Vehicle Enter / On Vehicle Exit / On Weapon Fire, Enter/Exit notification, Discord Webhook, Conditions (required item/job), Cooldown, One-Time, Chain Zone.

12. Gameplay

Status effects.

Setting Description
Safe Zone (Green Zone) Crime disabled + invincibility inside.
Damage Over Time Radiation / Gas / Fire / Electric / Cold with a per-second value — each with real visual feedback.
Healing Zone Regenerate HP/armor per second.
Player Speed · Gravity Movement multipliers.
Stamina Drain · Oxygen Drain · Drunk/Drug Effect Physical debuffs.

13. Economy

Money mechanics. Toll / Entry Fee, Rent / Property, Harvest Resource + rate (gatherable inside), Robbery Zone flag (fires an event for your robbery script).

14. Access & Schedule

Entry gates — see Entry Control & Access. Scheduled Zone (active days + from/to), Event-Bound, Keycard item, Password door code, Max Capacity.

15. Map & Blip

Player-map presence. Map Blip toggle, Blip Label, Sprite ID, Scale, Show Colored Area, Minimap Highlight.

The **blip color is not chosen separately — it follows the zone color** (mapped to the nearest GTA blip palette id). Blips are shown on the **big map only**, keeping the minimap/radar clean.
ATY Scripts LogoATY SCRIPTS

Creamos scripts de FiveM altamente optimizados para QBCore y ESX. Máximo rendimiento, código preciso, cero lag.

Unirse a la comunidad

Socio

Socios oficiales de Tebex. Pago seguro e integración con Cfx.re Keymaster.

Legal

Sin afiliación con Rockstar Games, Cfx.re, FiveM ni Take-Two Interactive. Las compras se rigen por los Términos de Servicio de Tebex.

© 2026 ATY SCRIPTS. Todos los derechos reservados.